GAME-BASED LEARNING IN TEACHING ENGLISH TO YOUNG LEARNERS

Authors

  • Odiljanova Nilufar Obidjon qizi Author
  • Madina Abdullayeva Author

Keywords:

young learners, communicative competence, English as a Foreign Language, Game-Based Learning, motivation, vocabulary acquisition, communicative competence

Abstract

Game-Based Learning (GBL) is widely recognized as an effective pedagogical approach in teaching English to young learners. This article examines the theoretical foundations and practical implications of using games in English as a Foreign Language (EFL) classrooms at the primary level. The study aims to analyze how game-based activities influence vocabulary acquisition, motivation, classroom interaction, and communicative competence. A qualitative research design was employed, including classroom observations and analysis of instructional practices among learners aged 7–10. The findings indicate that systematic integration of educational games enhances learner engagement, reduces anxiety, and improves language retention. The study concludes that game-based learning serves as a powerful instructional strategy for fostering both linguistic and social development in young learners.

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Author Biographies

  • Odiljanova Nilufar Obidjon qizi

    Is’hoqxon Ibrat nomidagi

    Namangan davlat chet tillari instituti

    1-kurs talabasi

  • Madina Abdullayeva

    Pedagogika fanlari bo’yicha falsafa doktori Phd

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Published

24.02.2026

How to Cite

GAME-BASED LEARNING IN TEACHING ENGLISH TO YOUNG LEARNERS. (2026). International Conference on "Current Issues in the Development of Science and Education", 2(1), 103-105. https://ibratprint.uz/index.php/ibratprint/article/view/372

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